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算法精解:C语言描述 (Kyle Loudon 著 , 肖翔 陈舸 译)(Z-Library)

Author (美)Kyle Loudon

Algorithm
Language Chinese

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【One-Line Pitch】 A practical, C-focused guide to data structures and algorithms that bridges theory and real-world coding, ideal for developers who want reusable, interface-based implementations rather than abstract pseudocode. 【Book Arc】 - **Opening (~0%–11%)**: Introduces the book’s philosophy—theory paired with practice—and covers C fundamentals like arrays and pointers, plus recursion and algorithm analysis with Big-O notation, setting the stage for all later chapters. - **Early (~11%–26%)**: Dives into foundational data structures, starting with linked lists (singly, doubly, circular) and their operations, then builds stacks and queues on top of lists, emphasizing O(1) operations and polymorphic design via typedef. - **Early–Middle (~26%–44%)**: Expands into sets, hash tables (chained and open-addressed), and trees, including binary search trees and AVL trees, with a focus on collision resolution, load factors, and balancing trade-offs. - **Middle (~44%–52%)**: Covers heaps and priority queues, showing how heap-based implementations achieve O(log n) insert/extract, then introduces graphs—terminology, representations (adjacency lists vs. matrices), and search methods like BFS/DFS. - **Late (~52%–100%)**: Moves to algorithms: sorting (insertion, quicksort, merge, counting, radix), numerical methods (interpolation, least squares, Newton’s method), data compression (Huffman, LZ77), encryption (DES, RSA), graph algorithms (Prim, Dijkstra, TSP), and geometric algorithms (segment intersection, convex hull, arc length). 【Key Takeaways】 - **Interface-based design is the core philosophy** (Opening): Every data structure is presented with a clear API (init, destroy, insert, remove) and complexity analysis, making code reusable and testable—this is the book’s main differentiator from theory-heavy texts. - **Big-O notation is a growth-rate tool, not a runtime predictor** (Early): Complexity tells you how resource use scales with input size, but constant factors and real-world conditions matter; two O(n) algorithms can perform very differently in practice. - **Linked lists excel at dynamic insertion/deletion but require careful pointer management** (Early): Singly, doubly, and circular variants each solve different traversal needs, and losing a link can orphan the rest of the list—so operations like list_rem_next are O(1) but demand precision. - **Stacks and queues are simple list specializations with polymorphic benefits** (Early): Using typedef to derive them from lists lets you reuse list operations (e.g., traversal) while keeping FIFO/LIFO semantics, though naive traversal via pop/push is inefficient. - **Hash tables offer constant-time lookup but hinge on hash function quality** (Early–Middle): Chained tables use buckets to handle collisions, and load factor (α=n/m) predicts performance; open addressing requires keeping occupancy below ~80% to avoid degradation. - **AVL trees guarantee O(log n) operations via balancing, but removal uses lazy deletion** (Middle): Hiding nodes instead of physically removing them simplifies rebalancing, but this is only acceptable when removals are infrequent relative to insertions. - **Heaps enable efficient priority queues** (Middle): Insert and extract are O(log n) because only the affected branch is reordered, making heaps superior to sorted lists for priority-based data. - **Graphs are the most flexible structure, with representation choices affecting performance** (Middle): Adjacency lists suit sparse graphs, while matrices fit dense ones; BFS and DFS are foundational for many graph algorithms like shortest path and spanning trees. 【Reading Tips】 - **Skim the C fundamentals and recursion chapters** (Opening–Early) if you’re already comfortable with pointers and Big-O; focus instead on the interface definitions and complexity notes that recur throughout. - **Deep-read the linked list and hash table chapters** (Early–Middle): These are the foundation for stacks, queues, sets, and symbol tables, and the pointer manipulation details are where most implementation bugs arise. - **Pay attention to the “Q&A” sections at each chapter’s end** (throughout): They clarify design choices (e.g., why list_rem_next removes the next element, not the given one) and deepen understanding beyond the main text. - **Use the real-world examples as modeling practice** (throughout): The compiler symbol table, memory management, and graph applications show how to map problems to data structures—a key skill the translator emphasizes. - **Treat the code as a reference, not just reading material** (throughout): Implement the interfaces yourself first, then compare with the book’s solutions to catch edge cases like empty lists, head/tail updates, and memory management. 【Coverage Limits】 This guide synthesizes the first ~52% of the book (fundamentals through graphs); the later algorithm chapters (sorting, numerical, compression, encryption, graph algorithms, geometry) are summarized from the table of contents but not detailed from excerpts.

Passage locations

Excerpt 1
触到的许多人们,他们在本书的诞生过程中贡献了不可或缺的力量。感谢他们! 一些读者通过评论的方式给了我很多宝贵的反馈意见。我感谢Intel公司的Bill Greene,他在本书的写作过程中以极大的热情自愿对多个章节进行审阅。我也要感谢Com21公司的Alan Solis,感谢他审阅了其中的几个章节。我还要感谢Ala...
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Excerpt 2
新的尾结点,或者当移除操作使得整个链表成为空链表时需要把tail设置为NULL。最后,更新链表的size成员,使其减1。当这个调用返回时,data将指向已移除结点的数据域。 图 5-4 从链表中移除结点 list_rem_next的复杂度为O(1),因为所有的移除步骤都在恒定的时间内完成。 算法精解:C语言描述...
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Excerpt 3
检索数据的机制。每个数据成员在缓冲区中都有一个固定的偏移量。缓冲区中存有一个哈希表,这样每个标记成员的位置可以迅速确定。标签缓冲区经常应用于网络传输中,当主机将结构化数据传递到另一主机时,另一主机的字节顺序和结构对齐可能与原始主机不同。当成员一个一个存储或提前时,标签缓冲区就可以处理这些问题。 数据字典 一种支持...
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Excerpt 4
是最为灵活的数据结构之一。事实上,大多数其他的数据结构也都能表示为图的形式,尽管按照这种方法表示它们通常会变得更加复杂。一般来说,图在定义对象之间的关系或联系这类问题上能够作为一种模型来帮助我们。图中的对象可能是某种实际的实体,比如网络中的结点或者河流中的岛屿,但这也并非必须如此。通常,对象都不是那么具体,比如某...
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