Programming 5 Books in 1 Learn Python, JavaScript, C++, C, and SQL Quickly (Code Quickly [Quickly, Code])(Z-Library)
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Programming: 5 Books in 1 Learn Python, JavaScript, C++, C#, and SQL Quickly (Coding Crash Course With Hands-On Projects)
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Code Quickly
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Table of Contents Book 1: Learn Python Quickly Foreword Chapter 1: Introducing Python 1.1 - What is Python? 1.2 - Why Learn Python? 1.3 - A Note on Python Versions 1.4 - Installing Python 1.5 - Definitions: Interpreter, Terminal, Shell, IDE 1.6 - The Python Interpreter 1.7 - Using an IDE 1.8 - Using PyCharm 1.9 - Good Programming Practices 1.10 - Writing Comments in Python Chapter 2: Variables and Operators 2.1 - Variables 2.2 - Operators 2.3 - Combining Operators Chapter 3: Data Types 3.1 - Data Types 3.2 - String Manipulation 3.3 - String Formatting 3.4 - Type Casting 3.5 - Assignment and Formatting Exercise Chapter 4: Data Structures
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4.1 - Lists 4.2 - Tuples 4.3 - Dictionaries 4.4 - Data Structures Exercise Chapter 5: Inputs, Printing, and Formatting Outputs 5.1 - Inputs 5.2 - Printing and Formatting Outputs 5.3 - Input and Formatting Exercise Chapter 6: Conditional Statements and Control Flow Statements 6.1 - Handling Conditions 6.2 - Conditional Statements 6.3 - Control Flow Statements 6.4 - If Statement 6.5 - For Loops and While 6.6 - Recursion Vs. Iteration 6.7 - Break/Continue 6.8 - Try/Except 6.9 - Predefined Errors 6.10 - For Loops and Errors Exercise Chapter 7: Functions and Modules 7.1 - Functions 7.2 - Creating Your Own Functions 7.3 - Variable Scope 7.4 - Default Parameters 7.5 - Variable-Length Arguments - Lists and Keywords (*args and **kwargs) 7.6 - Importing Modules 7.7 - Creating Modules 7.8 - Useful Built-In Functions and Methods
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7.9 - Functions and Imports Exercise Chapter 8: Object-Oriented Programming Part 1 - Classes and Instances 8.1 - What are Classes? 8.2 - Creating Classes 8.3 - Class Variables and Instance Variables 8.4 - Class Methods and Static Methods Chapter 9: Object-Oriented Programming Part 2 - Inheritance, Child Classes, and Special Methods 9.1 - Inheritance 9.2 - Multiple Inheritance 9.3 - Importing Classes 9.4 - Python Special Methods 9.5 - Classes and Methods Exercise Chapter 10: Files 10.1 Opening and Reading 10.2 - Writing to Text Files 10.3 - Buffer Size/Binary Files 10.4 - Deleting and Renaming Chapter 11: Intermediate and Advanced Concepts 11.1 - Recursion 11.2 - Lambda Functions 11.3 - Advanced Dictionary Handling: Min, Max, and Sort 11.4 - Threading 11.5 - Packages and the Pip Package Manager 11.6 - Virtual Environments 11.7 - Useful Libraries 11.8 - Working with Images 11.9 - Working with Text: Regular Expressions 11.10 - SQLite
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11.11 - JSON Data 11.12 - Sys Module 11.13 - Iterators vs Generators 11.14 - if __name__ == ‘__main__’ 11.15 - Jupyter Notebooks 11.16 - Unit Testing Chapter 12: Projects 12.1 - Project 1: Story Idea Generator 12.2 - Project 2: Weather Application References Book 2: Learn JavaScript Quickly Chapter 1: What is Programming? Introduction Algorithms Programming Languages Language Translation Chapter 2: What is JavaScript? Background Interacting with web pages A First Example Editors and IDEs JavaScript Versions Using the Language Chapter 3: Rules of the Road A New Example Statements
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Literals Identifiers Functions Comments Input and Output Chapter 4: Computing Results Variables Assignment Statements Operators and Expressions Arithmetic Operators Comparison and Boolean Operators String Operator Numbers in Strings Assignment Operators Grouping and Precedence Chapter 5: Making Choices Conditions If Statement If-Else Statement Switch Statement More About Conditions Repetition Chapter 6: Repeating Yourself While Statement Do While Statement For Statement Break and Continue Chapter 7: Input, Output, and the DOM
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The Document Object Model Making it Pretty Another Example Manipulating HTML Elements Chapter 8: Functions Overview Function Definitions Function Invocation Anonymous Functions Arrow Functions Variable Scope Let and Const Hoisting Chapter 9: Objects and Methods Objects Properties Iteration using for ... in Methods Some Predefined Objects Chapter 10: Arrays, Maps and Sets What are Arrays? Reading and Writing Array Elements Managing Tables Adding and Removing Elements Multidimensional Arrays Array Iteration Break and Continue Maps and Sets
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Chapter 11: Events, Timers, and Errors HTML Events Handling Events Event Listeners Timers Errors Chapter 12: More about Data and Expressions Number Literals Bitwise Operators Type Conversion The typeof Operator Methods for Searching Strings Regular Expressions Chapter 13: Working with Objects Constructors and Prototypes More about "new" JavaScript Classes Accessors Is Everything an Object? Chapter 14: The DOM and the BOM The Document Object Model JavaScript and the DOM The Document Object The Element Object The Browser Object Model Chapter 15: Related Technologies HTML and CSS XML
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XHTML JSON AJAX jQuery Chapter 16: Beyond the Browser Web Server Architecture Breaking Loose of the Browser Node.js Appendix A: Reserved Words Appendix B: Exercises Appendix C: Solutions Appendix D: A Little HTML Appendix E: A Little CSS Appendix F: Resources Book 3: Learn C++ Quickly Chapter 1: Introduction Chapter 2: Creating Your First Program Chapter 3: Write your very first program Chapter 4: The C++ Structure Chapter 5: Data Types & Variables Program assignment: Convert Fahrenheit to Celsius Chapter 6: if and else if statements Chapter 7: Strings Chapter 8: Arrays Chapter 9: Loops Chapter 10: Switch Case Statements
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Chapter 11: Conditional Ternary Operator?: Chapter 12: Infinite loops Chapter 13: Functions Chapter 14: Pointers Chapter 15: Object-Oriented Programming Chapter 16: Static class members Chapter 17: Operator overloading Chapter 18: C++ Encapsulation Chapter 19: Inheritance Chapter 20: Polymorphism Chapter 21: Exercises in C++ Chapter 22: Final Project C++ - Advanced Section Chapter 23: Smart Pointers Chapter 24: Exception Handling in C++ Chapter 25: C++ I/O and Stream Chapter 26: The Standard Template Library STL Chapter 27: Multithreading and Concurrency in C++ Chapter 28: C++ Coroutines Book 4: Learn C# Quickly Chapter 1: Introductory Topics 1.1 - Introduction 1.2 - Variable 1.3 - Data Types 1.4 - Bit 1.5 - Byte
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1.6 - Heap 1.7 - Integer 1.8 - Decimal 1.9 - String 1.10 - Boolean 1.11 - Var 1.12 - Arrays 1.13 - Process 1.14 - Thread Chapter 2: Branches and Loops 2.1 - For Loop 2.2 - While Loop 2.3 - Recursion 2.4 - If…Else Chapter 3: Methods and Properties 3.1 - Access modifiers 3.2 - Return values Chapter 4: Classes, Structs, Enums, and Objects 4.1 - Class 4.2 - Struct 4.3 - Enum 4.4 - Object 4.5 - Interface Chapter 5: Collections 5.1 - List 5.2 - Dictionary 5.3 - ForEach Chapter 6: Object-Oriented Programming
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6.1 - Encapsulation 6.2 - Inheritance 6.3 - Abstraction 6.4 - Polymorphism Chapter 7: SOLID Principles 7.1 - Single Responsibility Principle 7.2 - Open-Closed Principle 7.3 - Liskov 7.4 - Interface Segregation Principle 7.5 - Dependency Inversion Principle Chapter 8: Advanced Topics 8.1 - Asynchronous Programming 8.2 - Parallel Programming 8.3 - LINQ 8.4 - Generics 8.5 - Dependency Injection 8.6 - Object Relational Mappers 8.7 - Mappers 8.8 - Unit Testing Chapter 9: The Final Project Chapter 10: Conclusion Book 5: Learn SQL Quickly Chapter 1: Introduction 1.1 - What this book offers 1.2 - How this book is different 1.3 - What you will learn:
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1.4 - What is a database? 1.5 - What is SQL? 1.6 - MySQL vs. Alternatives Chapter 2: Getting Started 2.1 - Learning Context 2.2 - Installation Chapter 3: Establishing a Connection Chapter 4: Building up a Database 4.1 - Create Statements 4.2 - Common Data Types 4.3 - Numeric Data Types 4.4 - MySQL Boolean Data Types 4.5 - MySQL String Data Types 4.6 - MySQL Date and Time Data Types 4.7 - MySQL Spatial Data Types 4.8 - JSON Data Type 4.9 - Insert Statements – Build Up Your Database Chapter 5: The SELECT Statement 5.1 - Selecting single columns 5.2 - SELECT DISTINCT 5.3 - SELECT DISTINCT on Multiple Columns 5.4 - The WHERE Clause 5.5 - AND Operator 5.6 - HAVING 5.7 - Other Conditional Operators Chapter 6: Using Regular Expressions 6.1 - Regular Expression Metacharacter Cheat Sheet 6.2 - Regular Expression Summary
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Chapter 7: Table Joins 7.1 - What are JOINs? 7.2 - INNER JOIN 7.3 - MySQL Alias for Columns 7.4 - LEFT JOIN 7.5 - RIGHT JOIN 7.6 - CROSS JOIN 7.7 - UNION Chapter 8: Setting Primary and Foreign Keys 8.1 - What is a primary key in MySQL? 8.2 - What is an index? 8.3 - Establishing Primary Keys 8.4 - Using Alter Table Statement for Primary Keys 8.5 - Establishing Composite Primary Keys 8.6 - What is a Foreign Key 8.7 - Why do we need Foreign Keys? 8.8 - TEMPORARY Tables Chapter 9: Indexing and Performance 9.1 - Adding a single column index 9.2 - A Multiple Column Index 9.3 - Primary Key Indexes 9.4 - Secondary Indexes 9.5 - Covering Indexes 9.6 - Indexes with ORDER and GROUP BY 9.7 - Effect of Indexes on JOIN 9.8 - THE EXPLAIN Statement 9.9 - Redundant indexes 9.10 - Index Merge
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9.11 - Constraint Indexes 9.12 - What columns should I Index? 9.13 - Star system 9.14 - Other considerations 9.15 - How will MySQL choose an index? 9.16 - Testing an index Chapter 10: Data Altering Commands 10.1 - Using UPDATE 10.2 - Using DELETE 10.3 - Using TRUNCATE 10.4 - DELETE vs. TRUNCATE 10.5 - CAST 10.6 - CONVERT 10.7 - CAST vs. CONVERT Chapter 11: The GROUP BY Clause and Aggregate Functions 11.1 - Aggregate Functions 11.2 - MIN() and MAX() 11.3 - AVG() 11.4 - SUM() 11.5 - ORDER BY Chapter 12: Subqueries/Nested Queries 12.1 - What is a subquery? 12.2 - Subqueries vs. JOIN 12.3 - Inner Query 12.4 - Outer Query Chapter 13: Control Flow Tools 13.1 - The CASE Function 13.2 - The IF Function
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Chapter 14: Views, Stored Procedures, and Triggers 14.1 - Views 14.2 - Altering a View 14.3 - Deleting a View 14.4 - Stored Procedures 14.5 - LOOPs 14.6 - WHILE 14.7 - REPEAT 14.8 - IF THEN ELSE 14.9 - Triggers 14.10 - DROP TRIGGER Chapter 15: String Functions 15.1 - LENGTH 15.2 - CONCAT 15.3 - FORMAT 15.4 - INSERT 15.5 - LEFT 15.6 - RIGHT 15.7 - MID 15.8 - SUBSTRING 15.9 - TRIM 15.10 - LTRIM 15.11 - RTRIM 15.12 - UPPER 15.13 - LOWER Chapter 16: Numerical Functions 16.1 – ABS 16.2 – CEILING
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16.3 – FLOOR 16.4 – ROUND 16.5 - MOD 16.6 - SQRT Chapter 17: Date and Time Functions 17.1 - ADDDATE 17.2 - SUBDATE 17.3 - ADDTIME 17.4 - SUBTIME 17.5 - CURRENT DATE 17.6 - CURRENT TIME STAMP 17.7 - DATE DIFF 17.8 - DAY 17.9 - WEEK 17.10 - MONTH 17.11 - YEAR 17.12 - TO_DAYS Chapter 18: Final Project 18.1 Conclusion
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Learn Python Quickly
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AI Reading Assistant
Whole-book reading guide from stratified index samples; jump to passages in the text
AI guide
【One-Line Pitch】
A five-in-one crash course bundle that walks absolute beginners through Python, JavaScript, C++, C#, and SQL, each with hands-on projects and a progression from syntax basics to intermediate concepts—ideal for anyone who wants a broad, practical tour of modern programming languages without committing to a deep dive in any single one.
【Book Arc】
- **Opening (~0%–20%)**: The Python book opens with installation, interpreter/IDE setup, and good programming practices, then moves through variables, operators, data types, and core data structures (lists, tuples, dictionaries). This stage establishes the fundamentals that the rest of the bundle assumes.
- **Early (~20%–40%)**: Python continues with control flow, functions, modules, and object-oriented programming (classes, inheritance, special methods), then advances to files, recursion, lambda functions, threading, packages, and practical libraries. Two projects (a story idea generator and a weather app) cap off this section.
- **Middle (~40%–60%)**: The JavaScript book starts from "what is programming?" and covers syntax rules, variables, operators, conditionals, loops, and the DOM, then moves into functions (including arrow functions), objects, arrays, maps, sets, events, timers, and error handling. It finishes with constructors, classes, the BOM, and a look at related technologies like JSON, AJAX, and Node.js.
- **Middle (~60%–80%)**: The C++ book begins with program structure, data types, conditionals, strings, arrays, and loops, then progresses through functions, pointers, OOP (encapsulation, inheritance, polymorphism), and advanced topics like smart pointers, exception handling, the STL, multithreading, and coroutines.
- **Late (~80%–100%)**: The C# book covers variables, data types, branches, loops, methods, classes, structs, enums, collections, and OOP, then introduces SOLID principles, async/parallel programming, LINQ, generics, dependency injection, and unit testing. The SQL book closes the bundle with database setup, SELECT statements, joins, keys, indexing, performance tuning, subqueries, stored procedures, triggers, and a wide range of string, numeric, and date functions.
【Key Takeaways】
- **Python is taught as the entry language with a focus on readability and rapid progress** (Early): the book emphasizes good practices, comments, and hands-on exercises from the first chapter, making it suitable for true beginners.
- **Object-oriented programming is a recurring theme across all languages** (Early–Late): Python covers classes and inheritance, C++ and C# both dedicate multiple chapters to OOP concepts, and even JavaScript touches on constructors and prototypes—so you'll see the same ideas from different angles.
- **JavaScript is framed as a web-centric language** (Middle): the DOM, events, and browser objects are covered in depth, with a clear bridge to related technologies like HTML, CSS, JSON, and Node.js for those who want to go beyond the browser.
- **C++ and C# are positioned as systems and application languages with advanced tooling** (Middle–Late): C++ goes into pointers, smart pointers, STL, and concurrency, while C# introduces SOLID principles, LINQ, async programming, and dependency injection—useful for real-world software engineering.
- **SQL is taught as a practical database skill with a strong emphasis on performance** (Late): beyond basic SELECT and JOIN statements, the book covers indexing strategies, the EXPLAIN statement, subqueries, and stored procedures, giving you tools to write efficient queries.
- **Each language section ends with projects or exercises** (Early–Late): Python has two projects, C++ has a final project plus an advanced section, C# has a final project, and SQL closes with a final project—so you can apply what you've learned in a concrete way.
【Reading Tips】
- **Skim the Python section if you already know another language**: the first few chapters cover installation and basics; you can jump ahead to functions, OOP, and the intermediate concepts like threading and generators for more value.
- **Deep-read the JavaScript DOM and events chapters**: these are the most web-specific and practical parts of the bundle, and they'll help you understand how JavaScript actually interacts with web pages.
- **Treat C++ and C# as a paired study**: both cover OOP and advanced topics, so reading them back-to-back will reinforce concepts like inheritance, polymorphism, and encapsulation.
- **Use the SQL section as a reference**: the later chapters on indexing, performance, and functions are dense but highly skimmable—come back to them when you need a specific syntax or strategy.
- **Don't skip the exercises and projects**: they're the only way to cement the syntax and concepts, especially if you're learning multiple languages at once.
【Coverage Limits】
This guide is based on the table of contents and structural overview of the bundle; the excerpts do not include actual code examples, project walkthroughs, or detailed explanations, so the depth of each language's coverage is inferred from the chapter titles rather than verified from the text.
Passage locations
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书名: Programming 5 Books in 1 Learn Python, JavaScript, C++, C, and SQL Quickly (Code Quickly [Quickly, Code])(Z-Library) 作者: Code Quickly [Quickly, Code] Pro...
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ting Classes 8.3 - Class Variables and Instance Variables 8.4 - Class Methods and Static Methods Chapter 9: Object-Oriented Programming Part 2 - Inheritance,...
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nt Break and Continue Chapter 7: Input, Output, and the DOM The Document Object Model Making it Pretty Another Example Manipulating HTML Elements Chapter 8:...
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ch Case Statements Chapter 11: Conditional Ternary Operator?: Chapter 12: Infinite loops Chapter 13: Functions Chapter 14: Pointers Chapter 15: Object-Orient...
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