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Data Structures and Algorithms with Go Create efficient solutions and optimize your Go coding skills (English Edition) (Stojanović, Dušan)(Z-Library)

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Data Structures and Algorithms
Language English

Pocket Guide Dive into the endless possibilities of data structures and algorithms and have fun doing it KEY FEATURES ● Become familiar with common data structures. ● Learn and understand the most popular algorithms through practical examples. ● Recognize when a particular data structure or algorithm should be used to create an efficient software solution. DESCRIPTION Go, designed by Google, is a modern, open-source language known for its simplicity, readability, and efficiency. It excels at building web applications, network tools, and cloud services. Its clear syntax and built-in concurrency features make it a popular choice for modern developers. This guide simplifies the basics by introducing arrays, lists, stacks, queues, maps, trees, and graphs in a practical way. Get hands-on experience, understand essential operations, and compare strengths and weaknesses. Perfect your skills with searching, sorting, and efficient data retrieval techniques. Traverse graphs and trees with ease, all illustrated in the Go code for real-world application, and conclude with insights for ongoing learning. After reading this book, the reader can determine when and why specific data structures should be used and when an algorithm best fits the actual problem’s solution. WHAT YOU WILL LEARN ● Decide which data structure is the most suitable for a particular problem. ● Implement different algorithms with the Go programming language. ● Recognize which algorithm is best suited for certain scenarios. ● Utilize data structures and algorithm implementations from Go’s standard library. ● Learn how real-life problems can be solved and simulated. WHO THIS BOOK IS FOR The book targets beginners and experienced developers who want to learn how to implement particular algorithms. It is also helpful for developers who wish to expand their knowledge of data structures and algorithms. TABLE OF CONTENTS 1. Fundamentals of Data Structures and Algorithms 2. Arrays and Algorithms for Searching and Sort

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【One-Line Pitch】 A compact, hands-on bridge between classic data-structure theory and idiomatic Go, showing how to pick, implement, and reason about arrays, lists, trees, graphs, searching, and sorting in real code. Best for Go developers who know the language basics but want a practical, complexity-aware toolkit for choosing the right structure or algorithm. 【Book Arc】 - **Opening (~0%–24%)**: Establishes the conceptual floor—what data structures and algorithms are, how data is represented in memory (sequential vs. linked, with pointers), what makes an algorithm correct, and how to express cost with O-notation. It also introduces Go functions, methods, and interfaces so later code samples are readable. - **Early (~24%–39%)**: Moves into the first concrete structure—arrays and slices—covering indexing operations, multidimensional arrays, and the Go mechanics (methods, interfaces) needed for the examples, then applies them to sequential/binary search and the core sorting family (insertion, selection, bubble, quick sort) with complexity comparisons. - **Middle (~39%–55%)**: Shifts to pointer-based collections: singly/double-linked and circular lists, insertion and removal as pointer manipulation, ordered vs. unordered insertion, and what Go's standard library actually provides (ring lists) versus what you must build yourself. - **Late (~55%–85%)**: (Excerpts do not cover this range in detail.) Per the book's stated scope, this stage extends to stacks, queues, maps, trees, and graphs—traversal, retrieval, and the trade-offs that decide when each structure beats the alternatives. - **Ending (~85%–100%)**: (Excerpts do not cover this range.) The book closes with guidance on continued learning and on recognizing which structure or algorithm fits a given real-world problem. 【Key Takeaways】 - **Complexity is the decision tool, not decoration** (Opening): The book frames algorithm choice around space and time, ordering complexity classes from constant through exponential and advising readers to pick the lowest-complexity option available. This is the lens you should carry into every later chapter. - **Memory representation drives behavior** (Early): Sequential (contiguous) and linked (pointer-connected, scattered) layouts are contrasted explicitly, explaining why arrays offer fast indexed access while lists trade memory overhead for flexible insertion—an intuition that recurs throughout. - **Correctness has a definition** (Early): An algorithm must terminate in finite steps, be deterministic for the same input, and work for all valid inputs—not just typical ones. The book illustrates this with a counterexample formula that looks reliable but fails on some inputs, a useful antidote to "it worked on my test case" thinking. - **Slices are the practical array** (Early): Fixed-size arrays versus dynamically sized slices (a pointer to an underlying array) are distinguished, along with length and capacity—essential Go knowledge before any algorithm work. - **Sorting is a family with real trade-offs** (Early): Insertion sort is simple but quadratic and unsuited to large inputs; quick sort's divide-and-conquer performance hinges on partition balance, ranging from O(n log n) to worst-case quadratic. The book tabulates these so you can match algorithm to data size. - **Go's standard library already solves part of the problem** (Early–Middle): The `sort` package provides binary search (`Search`) and optimized sorting, and `container/ring` supplies circular lists with `New`, `Len`, `Next`/`Prev`, `Link`, and `Do`. Knowing what ships with Go prevents needless reimplementation. - **Lists are pointer manipulation, end to end** (Middle): Insert, remove, search, and concatenate all reduce to rewiring pointers, with ordered insertion requiring a traversal pointer. This makes lists the clearest case study in when linked storage beats arrays. - **Choose the structure before the algorithm** (Middle): The recurring objective across chapters is deciding when a list outperforms an array/slice—framing data-structure selection as a design decision, not a memorization exercise. 【Reading Tips】 - **Skim Chapter 1 if you already know Big-O**, but read the correctness and memory-representation sections closely—they set up vocabulary used everywhere else. - **Type the code, don't just read it**: the sorting and list implementations are short enough to run and instrument; add print statements to watch partitions and pointer rewiring. - **Deep-read the comparison tables** (sorting complexity, array-vs-list trade-offs); these are the book's highest-density decision aids. - **Watch for Go-specific idioms**—pointer receivers, interfaces, slice length/capacity, and standard-library packages—since these are where general DSA knowledge meets Go practice. - **Treat end-of-chapter questions as a self-check**; they are quick and expose gaps before you move on. 【Coverage Limits】 This guide is based on stratified excerpts covering roughly the first half of the book (fundamentals, arrays/slices, searching, sorting, and lists); stacks, queues, maps, trees, graphs, and the closing chapters are described only from the book's stated scope, not from excerpted content.

Passage locations

Excerpt 1
rs who want to learn how to implement particular algorithms. It is also helpful for developers who wish to expand their knowledge of data structures and algo...
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Excerpt 2
algorithm will produce valid output for each input instance. An incorrect algorithm will not produce output for some input instances, or it will produce unex...
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Excerpt 3
searching algorithms: sequential search and binary search. Unknown   Searching algorithms in Go   Go has three functions in package sort that implement binar...
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Excerpt 4
d list   To remove a node, we will again use a temp pointer. This pointer will now reference the node that precedes the one being deleted The pointer of the...
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