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Contents 1. [ Preface ] 2. Chapter 1. Why Storytelling Matters 1. How This All Started 2. The Role of Stories Throughout History 3. The Medium of Stories 4. The Role of Personal Storytelling in Day-to- Day Lives 5. Storytelling Today 6. Stories as a Persuasion Tool 7. The Role of Storytelling in Product Design 8. Summary 3. Chapter 2. The Anatomy of a Great Story 1. The Architect Analogy of Explaining UX 2. Aristotle’s Seven Golden Rules of Storytelling 3. The Three Parts to a Story 4. The Art of Dramaturgy 5. What Dramaturgy Teaches Us About Product Design 6. The Circular Nature of Digital Product Experiences 7. Five Key Storytelling Lessons
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4. Chapter 3. Storytelling for Product Design 1. When Any Device, Used Anywhere and at Any Time, Is Your Starting Point 2. How Traditional Storytelling Is Changing 3. How the Landscape of Product Design Is Changing 4. Changes in Consumer Expectations 5. Summary 5. Chapter 4. The Emotional Aspect of Product Design 1. Shouting at the Voice Assistant 2. The Role of Emotion in Storytelling 3. The Role of Emotion in Product Design 4. Emotions and Our Different Levels of Needs 5. Understanding Emotions 6. Situations Where Emotion in Design Can Play a Key Role 7. What Storytelling Can Teach Us About Evoking Emotions in Product Design 8. Summary 6. Chapter 5. Defining and Structuring Experiences with Dramaturgy 1. Understanding and Defining Your Product Life Cycle 2. The Role of Dramaturgy in Storytelling 3. The Role of Dramaturgy in Product Design
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4. Variations on the Three-Act Structure 5. Applying Sequencing and Mini-Stories to Product Design 6. The Difference Between Acts, Sequences, Scenes, and Shots 7. Understanding Plot Points 8. Plot Points in Product Design 9. Typical Experience Structures of Common Product Life Cycles 10. How to Use Dramaturgy and Plot Points to Define the Narrative Structure of Product Experiences 11. Summary 7. Chapter 6. Using Character Development in Product Design 1. Reluctance to Use Personas 2. The Role of Characters and Character Development in Storytelling 3. The Role of Characters and Character Development in Product Design 4. The Different Actors and Characters to Consider in Product Design 5. The Importance of Character Development 6. What Traditional Storytelling Teaches Us About Characters and Character Development 7. Character Definition Versus Character Development Versus Character Growth
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8. Tools for Character Definition and Development in Product Design 9. Summary 8. Chapter 7. Defining the Setting and Context of Your Product 1. Once Doesn’t Mean Always 2. The Role of Setting and Context in Storytelling 3. The Role of Setting and Context in Product Design 4. A Look at Context in Product Design 5. A Definition of Contextual Products and Context- Aware Computing 6. Working Through the Context 7. Embracing the Complexity of Context 8. The Factors and Elements That Make Up Context in Product Design 9. What Storytelling Teaches Us About Setting and Context 10. Summary 9. Chapter 8. Storyboarding for Product Design 1. One Document to Capture It All 2. The Role of Storyboarding for Film and TV 3. The Role of Storyboarding in Product Design 4. Using Storyboards to Help Identify the Invisible Problem and/or Solution 5. Creating Storyboards
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6. Ways to Incorporate Storyboards into the Product Design Process 7. Summary 10. Chapter 9. Visualizing the Shape of Your Product Experience 1. “The Website Knows Me and What I Want” 2. The Shape of Stories 3. The Shapes of Experiences 4. Two Ways to Define the Shape of an Experience 5. When and How to Visualize an Experience 6. Summary 11. Chapter 10. Applying Main Plots and Subplots to User Journeys and Flows 1. The Ideal Journey 2. The Role of the Main Plot and Subplots in Traditional Storytelling 3. The Role of the Main Plot and Subplots in Product Design 4. Types of Subplots 5. What Storytelling Teaches Us About Working with Main Plots and Subplots 6. Summary
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12. Chapter 11. Theme and Story Development in Product Design 1. Using Real Content 2. The Role of Theme and the Red Thread in Storytelling 3. The Role of Theme and the Red Thread in Product Design 4. Approaches to Developing Your Story in Traditional Storytelling 5. What Storytelling Teaches Us About Theme and Developing Your Product Story 6. Summary 13. Chapter 12. Choose-Your-Own-Adventure Stories and Modular Design 1. One Page for Every Athlete 2. CYOA Books and Modular Stories 3. CYOA and Product Design 4. The Case for Modularity in Product Design 5. The Need to Focus on the Building Blocks Rather Than the Page or View 6. Common Patterns in Choice-Based Stories 7. Key Principles from CYOA Structures Applied to Product Design 8. What Product Design Can Learn from CYOA 9. Summary
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14. Chapter 13. Applying Scene Structure to Wireframes, Designs, and Prototypes 1. The Things That Didn’t Fit Above the Fold 2. The Role of Scenes and Scene Structure in Product Design 3. Elements of a Scene 4. Elements That Help Tell the Story of a Page or View 5. What Scenes Teach Us About How to Define the Story of the Page or View 6. Summary 15. Chapter 14. Presenting and Sharing Your Story 1. How Storytelling Helped Save the Day 2. The Role of Storytelling for Presenting Your Story 3. What Traditional Storytelling Can Teach Us About Presenting Your Story 4. Summary 16. [ Index ] Landmarks 1. Cover 2. Table of Contents 3. Index
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Storytelling in Design Defining, Designing, and Selling Multidevice Products Anna Dahlström
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Storytelling in Design by Anna Dahlström Copyright © 2020 Anna Dahlström. All rights reserved. Printed in the United States of America. Published by O’Reilly Media, Inc., 1005 Gravenstein Highway North, Sebastopol, CA 95472. O’Reilly books may be purchased for educational, business, or sales promotional use. Online editions are also available for most titles (http://oreilly.com). For more information, contact our corporate/institutional sales department: (800) 998-9938 or corporate@oreilly.com. Acquisitions Editor: Jennifer Pollock Developmental Editor: Angela Rufino Production Editor: Katherine Tozer Indexer: Angela Howard Cover Designer: Karen Montgomery Interior Designers: Ron Bilodeau and Monica Kamsvaag Illustrators: Jose Marzan Jr. and Rebecca Demarest
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Copyeditor: Kim Cofer Proofreader: Sharon Wilkey December 2019: First Edition Revision History for the First Edition: 2019-12-02 First release See https://www.oreilly.com/catalog/errata.csp?isbn=0636920051374 for release details. The O’Reilly logo is a registered trademark of O’Reilly Media, Inc. Storytelling in Design and related trade dress are trademarks of O’Reilly Media, Inc. Many of the designations used by manufacturers and sellers to distinguish their products are claimed as trademarks. Where those designations appear in this book, and O’Reilly Media, Inc., was aware of a trademark claim, the designations have been printed in caps or initial caps. Although the publisher and author have used reasonable care in preparing this book, the information it contains is distributed “as is” and without warranties of any kind. This book is not intended as legal
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or financial advice, and not all of the recommendations may be suitable for your situation. Professional legal and financial advisors should be consulted, as needed. Neither the publisher nor the author shall be liable for any costs, expenses, or damages resulting from use of or reliance on the information contained in this book. 978-1-491-95942-8 [GP]
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[ contents ] [ Preface ] Chapter 1. Why Storytelling Matters How This All Started The Role of Stories Throughout History The Medium of Stories The Role of Personal Storytelling in Day-to-Day Lives Storytelling Today Stories as a Persuasion Tool The Role of Storytelling in Product Design Summary Chapter 2. The Anatomy of a Great Story The Architect Analogy of Explaining UX Aristotle’s Seven Golden Rules of Storytelling
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The Three Parts to a Story The Art of Dramaturgy What Dramaturgy Teaches Us About Product Design The Circular Nature of Digital Product Experiences Five Key Storytelling Lessons Chapter 3. Storytelling for Product Design When Any Device, Used Anywhere and at Any Time, Is Your Starting Point How Traditional Storytelling Is Changing How the Landscape of Product Design Is Changing Changes in Consumer Expectations Summary Chapter 4. The Emotional Aspect of Product Design Shouting at the Voice Assistant The Role of Emotion in Storytelling The Role of Emotion in Product Design
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Emotions and Our Different Levels of Needs Understanding Emotions Situations Where Emotion in Design Can Play a Key Role What Storytelling Can Teach Us About Evoking Emotions in Product Design Summary Chapter 5. Defining and Structuring Experiences with Dramaturgy Understanding and Defining Your Product Life Cycle The Role of Dramaturgy in Storytelling The Role of Dramaturgy in Product Design Variations on the Three-Act Structure Applying Sequencing and Mini-Storiesto Product Design The Difference Between Acts, Sequences, Scenes, and Shots Understanding Plot Points Plot Points in Product Design Typical Experience Structures of Common Product Life Cycles
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How to Use Dramaturgy and Plot Points to Define the Narrative Structure of Product Experiences Summary Chapter 6. Using Character Development in Product Design Reluctance to Use Personas The Role of Characters and Character Development in Storytelling The Role of Characters and Character Development in Product Design The Different Actors and Characters to Consider in Product Design The Importance of Character Development What Traditional Storytelling Teaches Us About Characters and Character Development Character Definition Versus Character Development Versus Character Growth Tools for Character Definition and Development in Product Design Summary
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Chapter 7. Defining the Setting and Context of Your Product Once Doesn’t Mean Always The Role of Setting and Context in Storytelling The Role of Setting and Context in Product Design A Look at Context in Product Design A Definition of Contextual Products and Context-Aware Computing Working Through the Context Embracing the Complexity of Context The Factors and Elements That Make Up Context in Product Design What Storytelling Teaches Us About Setting and Context Summary Chapter 8. Storyboarding for Product Design One Document to Capture It All The Role of Storyboarding for Film and TV
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The Role of Storyboarding in Product Design Using Storyboards to Help Identify the Invisible Problem and/or Solution Creating Storyboards Ways to Incorporate Storyboards into the Product Design Process Summary Chapter 9. Visualizing the Shape of Your Product Experience “The Website Knows Me and What I Want” The Shape of Stories The Shapes of Experiences Two Ways to Define the Shape of an Experience When and How to Visualize an Experience Summary Chapter 10. Applying Main Plots and Subplots to User Journeys and Flows
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The Ideal Journey The Role of the Main Plot and Subplots in Traditional Storytelling The Role of the Main Plot and Subplots in Product Design Types of Subplots What Storytelling Teaches Us About Working with Main Plots and Subplots Summary Chapter 11. Theme and Story Development in Product Design Using Real Content The Role of Theme and the Red Thread in Storytelling The Role of Theme and the Red Thread in Product Design Approaches to Developing Your Story in Traditional Storytelling What Storytelling Teaches Us About Theme and Developing Your Product Story Summary