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Author: 郑华, 张云佐

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WebGL是一项新的Web3D图形标准,也是HTML5大家庭中的一员。本书从WebGL和3D图形学的基础概念讲起,循序渐进,用简单的实例直观地讲解了各个知识点,随后又理论结合实际,介绍了在现实开发环境中需要注意的各种问题,在最后一章,把全书所有讲过的知识综合到一起,讲解了一个完整的基于WebGL的MIS系统开发过程,让读者能够基本了解WebGL这一新技术的开发流程,以便读者可以独立开发自己的WebGL应用程序。本书适合作为高等院校计算机相关专业WebGL类课程的教材,也适合Web开发人员及对3D开发感兴趣的读者参考阅读。

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【One-Line Pitch】 A classroom-friendly introduction to WebGL that walks from 3D graphics fundamentals to a complete browser-based 3D application, aimed at students and web developers who want a guided first pass at building interactive 3D on the web. 【Book Arc】 - **Opening (~0%–20%)**: Establishes what WebGL is as a Web3D standard within the HTML5 family, and lays the 3D graphics groundwork needed before writing any rendering code. - **Early (~20%–40%)**: Introduces core concepts step by step, using small, simple examples so each new idea can be seen working rather than only described. - **Middle (~40%–60%)**: Continues the incremental example-driven progression, building up the knowledge points that later chapters depend on. - **Late (~60%–85%)**: Shifts from isolated concepts to practice, discussing the problems and considerations that appear in real development environments rather than in toy demos. - **Ending (~85%–100%)**: Consolidates everything covered into a single complete WebGL-based MIS system, showing the full development flow so readers can attempt their own WebGL applications. 【Key Takeaways】 - **WebGL is positioned as a Web3D standard inside HTML5** (Opening): the book frames it as part of the broader web platform rather than a standalone graphics technology, which shapes how later examples are presented. - **3D graphics fundamentals come before API details** (Opening): readers are expected to understand the underlying graphics concepts first, so the rendering material has a conceptual base. - **Learning proceeds by small, intuitive examples** (Early): each knowledge point is illustrated with a simple case, which matters for readers who learn better by running and modifying code than by reading theory. - **The book is explicitly progressive** (Early–Middle): content is ordered so that later material depends on earlier material, making sequential reading more valuable than jumping around. - **Theory is deliberately connected to real development** (Late): the later portion addresses practical concerns that arise in actual projects, not just textbook correctness. - **A full MIS system serves as the integrating case study** (Ending): the final chapter combines all prior knowledge into one complete WebGL application, giving readers a concrete model of the end-to-end development flow. - **The stated audience is dual** (Whole book): it is written to work both as a college course textbook for computer-related majors and as a reference for web developers and 3D enthusiasts. 【Reading Tips】 - Read the opening graphics-fundamentals material carefully even if you already know JavaScript; the excerpts indicate the book treats this as prerequisite ground, and skipping it will make later examples harder to follow. - Type out and modify the small examples as you go — the book's stated method is learning through simple, intuitive cases, so passive reading undersells it. - Treat the late-stage "real development environment" discussion as the pivot point: slow down there, because it is where textbook knowledge starts turning into engineering judgment. - Save the final MIS system chapter for last and read it as a synthesis exercise; try to predict each step before reading how the book does it. - If you are using this as a course text, align your reading pace with the example progression rather than the chapter count. 【Coverage Limits】 The available excerpts consist only of the book's descriptive blurb and metadata, so this guide cannot verify specific chapter titles, code samples, API coverage, or the exact technical depth of any stage. Percentages above are approximate reading-order estimates, not markers taken from the book.
Excerpt 1
书名: WebGL开发与应用 (郑华,张云佐) (Z-Library) 作者: 郑华, 张云佐 WebGL是一项新的Web3D图形标准,也是HTML5大家庭中的一员。本书从WebGL和3D图形学的基础概念讲起,循序渐进,用简单的实例直观地讲解了各个知识点,随后又理论结合实际,介绍了在现实开发环境中需要注意的各种问...
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Publish Year: 2020
Language: English
File Format: PDF
File Size: 21.8 MB
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