Jump in and build working Android apps with the help of more than 230 tested recipes. The second edition of this acclaimed cookbook includes recipes for working with user interfaces, multitouch gestures, location awareness, web services, and specific device features such as the phone, camera, and accelerometer. You also get useful info on packaging your app for the Google Play Market.
Ideal for developers familiar with Java, Android basics, and the Java SE API, this book features recipes contributed by more than three dozen Android developers. Each recipe provides a clear solution and sample code you can use in your project right away. Among numerous topics, this cookbook helps you:
• Get started with the tooling you need for developing and testing Android apps
• Create layouts with Android’s UI controls, graphical services, and pop-up mechanisms
• Build location-aware services on Google Maps and OpenStreetMap
• Control aspects of Android’s music, video, and other multimedia capabilities
• Work with accelerometers and other Android sensors
• Use various gaming and animation frameworks
• Store and retrieve persistent data in files and embedded databases
• Access RESTful web services with JSON and other formats
• Test and troubleshoot individual components and your entire application
AI Reading Assistant
Whole-book reading guide from stratified index samples; jump to passages in the text
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【One-Line Pitch】
A practical, recipe-driven guide for Java developers who want to build real Android apps, covering everything from project setup and UI layouts to background processing, testing, and Play Store publishing—with over 230 tested solutions you can adapt immediately.
【Book Arc】
- **Opening (~0%–9%)**: Getting started with Android tooling—comparing Eclipse ADT versus Android Studio, installing the SDK, and creating your first "Hello, World" app. This stage solves the initial friction of environment setup and project scaffolding.
- **Early (~9%–25%)**: Diving into project structure, layout XML, and the Activity life cycle. You learn to hand-write layouts with TableLayout and other controls, understand how Activities behave, and explore the visual editor versus manual XML approaches.
- **Early (~25%–34%)**: Managing global app state and data—subclassing android.app.Application as a singleton, adding analytics tracking, and simplifying date/time calculations with the Java 8 java.time API (including backport libraries for older Android versions).
- **Middle (~34%–47%)**: Testing and inter-process communication—setting up JUnit tests in Android Studio (both plain Java and androidTest), debugging crashes via logcat, and handling background work with thread pools, Handlers, and AsyncTask to keep the UI responsive.
- **Late (~47%–end)**: Advanced topics including UI controls, gestures, location services, multimedia, sensors, gaming/animation frameworks, persistent storage, RESTful web services, and packaging for Google Play—though the excerpts primarily cover the earlier chapters in detail.
【Key Takeaways】
- **Tooling choice matters for project complexity** (Opening): Eclipse ADT keeps project files minimal (just .project and .classpath), while Android Studio generates a maze of Gradle and .idea files—understand the trade-offs before committing to an IDE. (Early)
- **Hand-writing XML layouts builds foundational skills** (Early): Using TableLayout with TableRow widgets gives you HTML-table-like control; start manually before trusting drag-and-drop editors to learn the nuances of the layout API. (Early)
- **Subclass android.app.Application as a pseudo-singleton** (Early): Every app has exactly one Application instance, making it the ideal home for global data like session handlers and web service gateways—add static accessors to avoid synchronization headaches. (Early)
- **The Android UI is not thread-safe** (Middle): Updating any UI component from a background thread will crash your app; use thread pools, Handlers, or AsyncTask to marshal results back to the main thread safely. (Middle)
- **Two-tier testing is built into Android Studio** (Middle): The test folder runs plain JUnit in a standard JVM for pure Java components, while androidTest runs integration-style tests on an emulator or device—know which to use for what. (Middle)
- **Date/time handling is simplified with java.time** (Early): The Java 8 API (via ThreeTenABP backport for older Android) makes payday calculations and similar logic concise—LocalDate, LocalTime, and LocalDateTime cover most needs without timezone complexity. (Early)
- **Analytics integration requires explicit permissions and disclosure** (Early): Adding Google Analytics means declaring INTERNET and ACCESS_NETWORK_STATE permissions, plus legally informing users about anonymous data collection—plan for this early. (Early)
【Reading Tips】
- **Skim the tooling comparison in Chapter 1** if you already have a preferred IDE—the Eclipse versus Android Studio debate is dated but the SDK installation and project structure insights remain useful.
- **Deep-read the layout XML sections** (around 19%): hand-coding TableLayout examples will solidify your understanding of Android's view hierarchy better than any visual editor tutorial.
- **Pay close attention to the threading recipes** (around 44–47%): the distinction between thread pools, Handlers, and AsyncTask is critical for avoiding crashes—this is where most beginners stumble.
- **Use the testing chapter as a reference, not a cover-to-cover read** (around 38%): the JUnit setup and logcat debugging patterns are worth knowing, but you'll likely return to them when you hit specific issues.
- **Skip ahead to relevant recipes as needed**—this is a cookbook, not a narrative; the later chapters on location, sensors, and Play Store packaging are best consumed when you actually need those features.
【Coverage Limits】
The excerpts primarily cover Chapters 1–4 (tooling, layouts, app state, testing, and threading); later topics like multimedia, sensors, and RESTful services are listed in the table of contents but not detailed in the sampled material.
Excerpt 1
standing the Android Activity Life Cycle Ian Darwin Problem Android apps do not have a “main” method; you need to understand how they get started and how the...
dgets from a palette, like any form designer tool. However, it’s probably a good exercise for you to create the layout by hand in XML, at least in your initi...
leAnalytics.getInstance().newTracker() method. Usually, you will want to track more than Activities in the app. In such a scenario, it’s a good idea to have...
getServerData(); } } } As you can see, when we start our Activity in the onCreate() method we create and submit a Runnable object. The Runnable method run()...
nerate the images to be sequenced, using a graphics program. Each image represents one frame of the animation; the images will usually be the same size, with...
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