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Author: 陈小玉

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本书图文并茂、通俗易懂,详细讲解常用的算法知识,又融入了大量的竞赛实例和解题技巧,可帮助读者熟练应用各种算法解决实际问题。 本书总计 9 章。第 1 章讲解 C++基础知识,涉及语法、数组、字符串、结构体和指针等;第 2 章带读者感受算法之美,涉及算法复杂度、函数和递归;第 3 章讲解线性表的应用,涉及顺序表、链表、栈和队列,以及 STL 中的常用函数和容器;第 4 章讲解树的应用,涉及树、二叉树、二叉树遍历、哈夫曼树和二叉搜索树;第 5 章讲解图论基础,涉及图的存储和图的遍历;第 6 章讲解算法入门知识,涉及贪心算法和分治算法;第 7 章讲解高精度计算,涉及高精度加法、高精度减法、高精度乘法和高精度除法;第 8 章讲解搜索算法入门知识,涉及二分算法、深度优先搜索和广度优先搜索;第 9 章讲解动态规划入门知识,涉及动态规划秘籍、背包问题、线性动态规划和区间动态规划。

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Whole-book reading guide from stratified index samples; jump to passages in the text

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【One-Line Pitch】 A fully illustrated, competition-flavored introduction to algorithms that walks beginners from C++ basics to dynamic programming through worked examples and hands-on drills. Best for readers who know a little programming and want a structured, practice-first path into contest problem solving. 【Book Arc】 - **Opening (~0%–15%)**: Sets up the toolkit — C++ syntax, arrays, strings, structs and pointers, plus the "how to study algorithms" advice that frames the whole book. Solves the "I can't even write the code" barrier before any algorithm appears. - **Early (~15%–30%)**: Moves into what makes an algorithm good: complexity analysis, functions and recursion, then linear structures — sequential lists, linked lists (including doubly and static array-based versions), stacks, queues, circular queues, and the STL containers/functions you will reuse constantly. - **Middle (~30%–55%)**: Applies those structures to trees and graphs: binary tree traversals, Huffman trees and coding, binary search trees, then graph storage (adjacency matrix, adjacency lists, edge arrays) and graph traversal via DFS/BFS. - **Late (~55%–80%)**: Introduces core algorithm design paradigms — greedy and divide-and-conquer — alongside high-precision arithmetic (addition, subtraction, multiplication, division) for problems that overflow standard types. - **Ending (~80%–100%)**: Closes with the search and DP entry points: binary search and binary-answer, backtracking/DFS templates, BFS branch-and-bound, then dynamic programming fundamentals — the three elements, 0/1 and complete knapsack, linear DP, and interval DP. 【Key Takeaways】 - **Complexity is the lens for every later chapter** (Early): the book contrasts a naive loop against a closed-form solution to show why O(1) beats O(n), and ranks growth rates from constant to factorial — this vocabulary recurs in every subsequent analysis. - **Recursion is explained mechanically, not mystically** (Early): the call stack is visualized as push/pop of plates, so factorial and Fibonacci recursion become traceable rather than magical. - **Data structures are taught through their operations and costs** (Early–Middle): insertion into a sequential list, pointer rewiring in doubly linked lists, and the circular-queue "fake overflow" problem all come with step-by-step diagrams and complexity math. - **Trees and graphs are traversal problems first** (Middle): preorder/inorder/postorder/level-order traversals and DFS/BFS are presented as reusable templates, with Huffman coding and BST search/delete as concrete applications. - **Greedy and divide-and-conquer are introduced through contest problems** (Late): the partial knapsack example shows the sort-by-ratio greedy strategy and why it works when items are divisible. - **High-precision arithmetic is a practical necessity** (Late): digit-array addition, subtraction, multiplication and division are covered because contest inputs exceed built-in integer ranges. - **Search has two complementary families** (Ending): binary search/binary answer for monotonic spaces, and backtracking DFS plus branch-and-bound BFS for combinatorial spaces, each with a template. - **DP is framed as a design method, not a trick** (Ending): the "three elements" and design approach precede knapsack, linear DP (LIS, LCS, max subarray) and interval DP, giving a repeatable recipe. 【Reading Tips】 - **Deep-read Chapters 1–3 if your C++ is shaky**; skim them if you already write comfortable C++ and jump to the complexity and recursion sections. - **Work the "训练" (training) problems actively** — the book's value is in the worked solutions and the design-then-implement pattern, not in passive reading. - **Treat the templates as memorization targets**: backtracking, BFS, binary search, and knapsack DP templates are meant to be internalized and adapted. - **Pause on complexity analysis boxes**; they explain why one approach is preferred and train the judgment you need in contests. - **Use the diagrams as the primary explanation** and the code as confirmation — the book is explicitly built around visual intuition. 【Coverage Limits】 This guide is based on stratified excerpts covering the book's preface, table of contents, and selected sections from Chapters 1–9; some chapters are represented only by fragments, so specific training problems and later-chapter details may not be fully reflected.
Excerpt 1
........................ 175 第 9 章 动态规划入门 ................ 235 训练 A-B Problem .................. 177 9.1 动态规划秘籍 .............................. 235 7.3 高精度乘法...
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Excerpt 2
入门篇(全彩版) 上图中的递推、回归过程是从逻辑思维上推理并用图进行形象表达的,但其在计 算机内部是被怎样处理的呢?计算机使用了一种被称为“栈”的数据结构,它类似于 一个放了一摞盘子的容器,每次放进去一个,拿出来的时候只能从顶端拿一个,不允 许从中间插入或抽取,因此被称为“后进先出”(Last In First...
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Excerpt 3
76 第 4 章 树的应用 (2)访问根 B,先序遍历 B的左子树。 1 A 2 B C D E F G (3)访问根 D,先序遍历 D的左子树,D的左子树为空,什么也不做,返回 D。 1 A 2 B C 3 D E F NULL G (4)先序遍历 D的右子树,D的右子树为空,返回 B。 1 A 2 B C 3...
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Excerpt 4
情况下进行查 找操作的时间复杂度为 O(n)。 规模n 0层 1层 n-1 n-2 2层 1 n-1层 ● 在平均情况下,有 n 个节点的二叉搜索树有 Cn棵(Cn为卡特兰数),可以证 明,在平均情况下进行查找操作的时间复杂度也为 O(logn)。 (2)空间复杂度为 O(1)。 114 第 4 章 树的应用 f...
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Excerpt 5
划分并将问题分解后,基准元素左侧(或者 右侧)都没有元素,基准元素另一侧都为一个规模为 n-1的子问题,递归求解这个规 模为 n-1的子问题,所需时间为 T(n-1),如下图所示。 基准元素 n-1 合并:因为是原地排序,所以合并操作不涉及时间复杂度,如下图所示。 规模为n 0层 1层 n-1 n-2 2层 1...
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Excerpt 6
t,则第 1种物品到第 t-1种物品的状态已确定,只需沿着 z的分支扩展来 确定第 t种物品的状态。 ● 约束条件。将第 i 种物品装入背包后总重量不能超过背包容量,约束条件为 cw+w[i]≤W。其中,cw 表示当前已装入背包的物品的重量,w[i]表示第 i 种 物品的重量,W表示背包容量。 ● 限界条件。已装...
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Excerpt 7
9.2.2 完全背包问题 给定 n种物品,每种物品都有重量 wi和价值 vi,其数量没有限制。背包容量为 W, 求解在不超过背包容量的前提下如何装入物品,才能使背包内的物品价值之和最大。 假设在第 i阶段处理第 i种物品,因为第 i种物品可被多次装入,所以相当于从第 i阶段向第 i阶段转移。根据对 01背包问题算...
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Excerpt 8
; } 以上算法的时间复杂度均为 O(n3),空间复杂度为 O(n2),n为牌的数量。 训练 4 猴子派对 题目描述(HDU3506):森林之王决定举办一个盛大的派对来庆祝香蕉节,但是 小猴子们都不认识对方。有 n只猴子坐在一个圈里,每只猴子都有交朋友的时间,而 且每只猴子都有两个邻居。介绍它们的规则:①森林之王...
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C++Programming
ISBN: 7121487578
Publish Year: 2024
Language: English
Pages: 276
File Format: PDF
File Size: 24.9 MB
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