本书详细讲解了C语言的基本概念和编程技巧。 全书共17章。第1章、第2章介绍了C语言编程的预备知识。第3章~第15章详细讲解了C语言的相关知识,包括数据类型、格式化输入/输出、运算符、表达式、语句、循环、字符输入和输出、函数、数组和指针、字符和字符串函数、内存管理、文件输入输出、结构、位操作等。第16章、第17章介绍C预处理器、C库和高级数据表示。本书以完整的程序为例,讲解C语言的知识要点和注意事项。每章末尾设计了大量复习题和编程练习,帮助读者巩固所学知识和提高实际编程能力。附录给出了各章复习题的参考答案和丰富的参考资料。 本书可作为C语言的教材,适用于需要系统学习C语言的初学者,也适用于巩固C语言知识或希望进一步提高编程技术的程序员。
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Whole-book reading guide from stratified index samples; jump to passages in the text
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【One-Line Pitch】
A comprehensive, example-driven textbook that takes absolute beginners from their first "Hello, World" program to advanced data structures, covering the entire C language (C89/C99/C11) with hundreds of review questions and programming exercises. Ideal for self-taught learners, university students, and working programmers who want a thorough, reference-grade foundation in C.
【Book Arc】
- **Opening (~0%–10%)**: Introduces C's history, design philosophy, and the seven-step programming process, then walks through the complete compile-link-run pipeline (source code → object code → executable) across UNIX, Linux, Windows, and macOS environments. Establishes the mental model of how C programs become machine code.
- **Early (~10%–25%)**: Covers the core language fundamentals: data types (int, char, float, _Bool), variables and constants, formatted I/O with printf()/scanf(), operators, expressions, and statements. Includes the first complete programs and explains how to structure simple C code with multiple functions.
- **Middle (~25%–50%)**: Dives into control flow (while, for, do while loops; if/else, switch, goto), character I/O and input validation, and then functions in depth — prototypes, parameters, return values, recursion, and an introduction to pointers and the address-of operator. Also covers arrays, strings, and the standard string/character libraries.
- **Late (~50%–75%)**: Explores advanced topics: storage classes and memory management (malloc/free), file input/output (text and binary streams, random access), structures and unions, enumerations, typedef, function pointers, and bit manipulation (masks, shifts, bit fields).
- **Ending (~75%–100%)**: Finishes with the C preprocessor (#define, #include, conditional compilation, macros), the standard C library (math, general utilities, assertions, variable arguments), and a full chapter on advanced data representation — building linked lists, queues, and binary search trees as abstract data types (ADTs).
【Key Takeaways】
- **C is a powerful but low-level language that gives programmers direct hardware control** (Early): Unlike higher-level languages, C lets you manipulate bits, pointers, and memory directly — a strength for systems programming but a source of subtle bugs. Expect to take on more responsibility for correctness.
- **The compile-link-run pipeline is the backbone of C development** (Early): Source code (.c files) is compiled to object code, then linked with startup code and libraries to produce an executable. Understanding this process helps you debug build errors and work across different platforms.
- **Data types and formatted I/O are the first real hurdle** (Early): Mastering printf()/scanf() conversion specifiers and modifiers, plus the full range of integer, floating-point, and character types, is essential before writing any nontrivial program.
- **Control flow and functions are where programs gain structure** (Middle): Loops (while, for, do while), branching (if/else, switch), and well-designed functions with prototypes and parameters turn simple scripts into maintainable programs. Recursion is introduced as a powerful but trade-off-heavy technique.
- **Pointers are the defining feature of C — and the hardest concept** (Middle): The address-of operator (&) and pointer variables let functions modify caller data and enable dynamic memory. This is where most beginners struggle, but it unlocks C's real power.
- **Structures, unions, and bit operations model real-world data** (Late): Structs group related data, unions save memory, and bitwise operators (masks, shifts, bit fields) are essential for embedded and systems programming. These features make C suitable for hardware-level work.
- **The preprocessor and standard library extend C's reach** (Ending): #define macros, conditional compilation, and header files manage code portability, while the standard library (math, qsort, assert, variable arguments) provides battle-tested utilities you should reuse rather than reinvent.
- **Advanced data structures are the culmination of the book** (Ending): The final chapter builds linked lists, queues, and binary search trees as abstract data types, showing how to design interfaces, implement them, and test them — a bridge from C syntax to real software engineering.
【Reading Tips】
- **Skim Chapters 1–2 if you have any programming experience**: The seven-step process and compiler setup are useful, but you can return to them as reference. Focus instead on the example programs and the "program details" sections.
- **Deep-read Chapters 5–9 (operators, loops, functions, pointers)**: These are the conceptual core. Work through every example by typing it out and modifying it — C is learned by doing, not reading.
- **Treat Chapter 10 (arrays and pointers) as the make-or-break chapter**: Pointer arithmetic and array-pointer equivalence confuse most learners. Slow down, draw memory diagrams, and do the exercises twice.
- **Use the end-of-chapter review questions and programming exercises as your primary study tool**: The answers are in Appendix A, but attempt them first. The exercises ramp from "modify the example" to "design from scratch" — that progression is the real curriculum.
- **Skip or skim the platform-specific compiler sections (UNIX/Linux/Windows/macOS) on first read**: They're valuable when you actually hit a build problem, but they interrupt the language flow. Bookmark them for later reference.
【Coverage Limits】
This guide is synthesized from the table of contents, preface, and early chapters (Chapters 1–2 and partial Chapter 3). Detailed content from Chapters 3–17 (e.g., specific code examples, exercise solutions, and library function signatures) is not covered in the source excerpts.
Excerpt 1
环简介 5.2 基本运算符 5.2.1 赋值运算符:= 5.2.2 加法运算符:+ 5.2.3 减法运算符:- 5.2.4 符号运算符:-和+ 5.2.5 乘法运算符:* 5.2.6 除法运算符:/ 5.2.7 运算符优先级 5.2.8 优先级和求值顺序 5.3 其他运算符 5.3.1 sizeof运算符和siz...
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Excerpt 2
使用、便于自学的指南。为此,本书采用以下写作策略。 在介绍C语言细节的同时,讲解编程概念。本书假定读者为非专业的程序员。 每次尽量用短小简单的示例演示一两个概念,学以致用是最有效的学习方式之一。 当概念用文字较难解释时,则用图表演示以帮助读者理解。 C语言的主要特性总结在方框中,便于查找和复习。 每章末尾设有复习...
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Excerpt 3
合理的设计方案,这些事情都很简单。 1.7.8 说明 编程并非像描述那样是一个线性的过程。有时,要在不同的步骤之间往复。例如,在写代码时发现之前的设计不切实际,或者想到了一个更好的解决方案,或者等程序运行后,想改变原来的设计思路。对程序做文字注释为今后的修改提供了方便。 许多初学者经常忽略第1步和第2步(定义程序...
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Excerpt 4
版本比GCC的版本要新)。 UNIX系统内置Mac OS X,终端工具打开的窗口是让用户在UNIX命令行环境中运行程序。苹果在标准软件包中不提供命令行编译器,但是,如果下载了Xcode,还可以下载可选的命令行工具,这样就可以使用 clang 和 gcc 命令在命令行模式中编译。 1.9 本书的组织结构 本书采用多...
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Excerpt 5
制添加了扩展字符集。其中包含了除英文字母以外的部分字符。欲了解详细内容,请参阅附录B的“参考资料VII:扩展字符支持”。 声明变量的4个理由 一些更老的语言(如,FORTRAN和BASIC的最初形式)都允许直接使用变量,不必先声明。为何C语言不采用这种简单易行的方法?原因如下。 把所有的变量放在一处,方便读者查找...
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Excerpt 6
有时不用把编译器报告的所有错误逐一修正,仅修正第1条或前几处错误后,错误信息就会少很多。继续这样做,直到编译器不再报错。编译器另一个常见的毛病是,报错的位置比真正的错误位置滞后一行。例如,编译器在编译下一行时才会发现上一行缺少分号。因此,如果编译器报错某行缺少分号,请检查上一行。 2.7.2 语义错误 语义错误是...
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Excerpt 7
字。K&C给出了7个与类型相关的关键字。C90标准添加了2个关键字,C99标准又添加了3个关键字(见表3.1)。 表3.1 C语言的数据类型关键字 最初K&R给出的关键字 C90 标准添加的关键字 C99 标准添加的关键字 int signed _Bool long void _Complex short _Im...
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Excerpt 8
还应了解一下整型的其他形式。当然,也可以略过本节跳至3.4.3节阅读 char 类型的相关内容,以后有需要时再阅读本节。 C语言提供3个附属关键字修饰基本整数类型: short 、 long 和 unsigned 。应记住以下几点。 short int 类型(或者简写为 short )占用的存储空间可能比 int...
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