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Author: Emil Atanasov

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Start building your very own mobile apps with this comprehensive introduction to Swift and object-oriented programming Key Features • A complete beginner's guide to Swift programming language • Understand core Swift programming concepts and techniques for creating popular iOS apps • Start your journey toward building mobile app development with this practical guide Book Description Swift Language is now more powerful than ever; it has introduced new ways to solve old problems and has gone on to become one of the fastest growing popular languages. It is now a de-facto choice for iOS developers and it powers most of the newly released and popular apps. This practical guide will help you to begin your journey with Swift programming through learning how to build iOS apps. You will learn all about basic variables, if clauses, functions, loops, and other core concepts; then structures, classes, and inheritance will be discussed. Next, you'll dive into developing a weather app that consumes data from the internet and presents information to the user. The final project is more complex, involving creating an Instagram like app that integrates different external libraries. The app also uses CocoaPods as its package dependency manager, to give you a cutting-edge tool to add to your skillset. By the end of the book, you will have learned how to model real-world apps in Swift. What you will learn • Become a pro at iOS development by creating simple-to-complex iOS mobile applications • Master Playgrounds, a unique and intuitive approach to teaching Xcode • Tackle the basics, including variables, if clauses, functions, loops and structures, classes, and inheritance • Model real-world objects in Swift and have an in-depth understanding of the data structures used, along with OOP concepts and protocols • Use CocoaPods, an open source Swift package manager to ease your everyday developer requirements • Develop a wide range of apps, from a simple weather app to an Instagram-like socia

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【One-Line Pitch】 A hands-on beginner's guide that teaches Swift programming by building real iOS apps, from the absolute basics of variables and functions to a weather app and an Instagram-like social app. Ideal for complete newcomers to programming who want to learn by doing, not just reading. 【Book Arc】 - **Opening (~0%–10%)**: Swift fundamentals — variables, types, optionals, if statements, loops, switch, functions, tuples, and guard statements. This stage solves the "I know nothing about Swift" problem by establishing the language's core syntax and logic flow. - **Early (~10%–23%)**: Xcode and Playgrounds orientation — installing Xcode, navigating the IDE's panels, and using Playgrounds as an interactive sandbox for experimenting with code, markup, and visual results. This solves the "where do I write Swift?" problem. - **Early (~23%–32%)**: Creating a minimal mobile app — project templates, app capabilities (maps, push notifications, HealthKit), the AppDelegate lifecycle, and using Git for version control within Xcode. This solves the "how does an iOS project actually work?" problem. - **Middle (~39%–48%)**: Structures, classes, inheritance, and protocols — modeling real-world objects, understanding MVC (Model-View-Controller), and adding interactivity via storyboards and UI components like labels, buttons, sliders, and switches. This solves the "how do I structure my app's logic and UI?" problem. - **Middle (~48% onward)**: Data structures, OOP, and protocols in practice — working with collections (arrays, dictionaries), custom cells for collection views, and preparing for the weather app project. This solves the "how do I manage and display data?" problem. 【Key Takeaways】 - **Swift's type system is strict but expressive** (Early): Every variable has a type that defines its possible values and memory usage; declaring types after the variable name is a Swift-specific syntax. This matters because it prevents many bugs at compile time, but requires you to think about data types from day one. - **Tuples are Swift's answer to multiple return values** (Early): A tuple bundles different types with short names, letting a function return both a maximum value and its index in one shot. This is a lightweight alternative to creating a custom struct for simple grouped data. - **Playgrounds are a low-friction learning environment** (Early): You can write Swift code, see results update live, switch between Latest Value, Value History, and Graph display modes, and even add markup for documentation. This makes Playgrounds the best place to experiment before committing to a full app project. - **The AppDelegate is the app's central event hub** (Early): It handles lifecycle events (background/foreground), push notifications, deep links, and memory warnings. Understanding this class is critical because it's where you manage app-wide state and respond to system events that aren't tied to any visual component. - **Storyboards let you design UI visually, not just in code** (Middle): They show connections between screens (scenes), support Auto Layout for responsive sizing, and let you hook up button actions via drag-and-drop in the Assistant editor. This dramatically speeds up UI development compared to writing all layout code manually. - **Swift forces full initialization of all properties** (Middle): Before instantiating an object, every field must have a value — this is a deliberate design choice to eliminate a whole class of runtime errors. It means you'll write more initializer code, but your objects are always in a valid state. - **Dictionaries solve the "find by key" problem** (Middle): Arrays use indices that aren't expressive, but dictionaries let you associate values with meaningful keys. This is essential when you need to look up data by ID or name rather than scanning through every element. 【Reading Tips】 - **Skim Chapter 1 if you've coded before**: The basics (variables, loops, functions) are standard fare; focus on Swift-specific quirks like optionals, tuples, and guard statements. If you're a total beginner, read it slowly and type every example into a Playground. - **Deep-read Chapter 2 on Xcode and Playgrounds**: This is where you'll learn the IDE's layout (Navigator, Debug, Utilities panels) and Playground features like markup and result display modes. Skipping this will make later chapters feel disorienting. - **Pay special attention to Chapter 4's MVC discussion**: The Model-View-Controller pattern is foundational for all iOS development, and the book sketches it with a chart example before diving into protocols. Understanding this early will make the weather app and Instagram-like app projects much easier to follow. - **Don't skip the Git section in Chapter 3**: Even if you're not a version control user, learning how to commit, discard, and revert changes in Xcode will save you from losing work as projects grow in complexity. - **Expect the later app projects to be more demanding**: The excerpts cover fundamentals and UI basics thoroughly, but the weather app (with internet data) and the Instagram-like app (with CocoaPods and external libraries) will require you to apply everything you've learned — plan to spend extra time on those chapters. 【Coverage Limits】 The excerpts cover the first half of the book (fundamentals, Xcode, minimal apps, structures/classes, and basic UI interactivity) but do not include details on the weather app, the Instagram-like app, or CocoaPods integration. Those later chapters are referenced but not excerpted in this guide.
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data structures used, along with OOP concepts and protocols • Use CocoaPods, an open source Swift package manager to ease your everyday developer requirement...
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n, check the subsection which explains the Utilities panel. Each one of these three panels gives the user extra control of the project and an easy way to cha...
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the book, but not all of them. You can find further details about each one of them in the official iOS documentation. [ 75 ] Creating a Minimal Mobile App Ch...
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h this line of code, we declare that the class will have a property of the type, whose name will be . Unfortunately, this property is . We have to link it to...
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. Right now, let's focus on this simple version of the app. We need a collection of locations to be displayed. It would be nice if we could add a search func...
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a nice and easy way to consume web resources, for example, to download images, read data from a remote location, or to upload data to a Swift backend. These...
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ode, we handle the case where the finishes with success. A post object is saved in the Firebase database and then the callback function is called. In the fol...
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tions Xcode favorite locations screen exploring , home screen , installing , loading screen screen, viewing location screen, adding location, picking , , Y m...
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ProgrammingMobileswift
ISBN: 178646392X
Publisher: Packt Publishing
Publish Year: 2018
Language: English
Pages: 366
File Format: PDF
File Size: 9.7 MB
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