As Android apps continue to grow in popularity and an associated job market emerges, the ability to develop software and applications for Android smartphones will only grow more relevant in the foreseeable future. Compiled from materials used in over a decade of teaching undergraduate and graduate students majoring in computer science and information technology, this book is a hands-on, step-by-step guide to coding Android apps that has been rigorously tested. Key Features: - Each chapter begins with a list of student learning outcomes that can be used for assessment purposes and syllabus construction. - The mechanics of Android app creation is presented in a very detailed, step-by-step progression, with accompanying screenshots and code explanations. - New topics are introduced chapter-by-chapter in a very logical and gradational instructional manner. - Very detailed exercises are provided at the end of each chapter and can be used for class activities and as homework assignments. Each chapter includes multiple exercises of varying difficulty. - Video lessons are available as supplementary resources for each chapter to quickly illustrate in a demonstrative and visual manner, the Java and XML code and Android Studio development actions covered in the chapter. This book is particularly appealing for students of mobile apps development courses offered in computer science and information technology departments, as well as information systems disciplines within business schools, at both the undergraduate and graduate levels.
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Whole-book reading guide from stratified index samples; jump to passages in the text
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【One-Line Pitch】
A classroom-tested, step-by-step guide to building native Android apps with Java and XML in Android Studio, written for students and self-learners who want a structured, exercise-driven path from first project to working multi-screen app.
【Book Arc】
- **Opening (~0%–10%)**: Frames why Android app coding matters and sets up the toolchain — installing Android Studio, creating a first project, running on an emulator (AVD) or physical device, and understanding Android versions, code names, and API levels. Solves the "get something running" barrier.
- **Early (~10%–30%)**: Builds the visual and resource foundation — background images, ImageView widgets, launcher icons, and externalizing strings, colors, sizes, styles, and themes. Then introduces user interaction: EditText input, buttons, and wiring click events to Java `onClick` methods.
- **Early–Middle (~30%–45%)**: Expands layout skills — designing for different screen sizes, smallest-width and orientation-specific layouts, LinearLayout, ScrollView, TableLayout — and adds interactive widgets like Spinners, plus persistent storage via SharedPreferences and SQLite databases.
- **Middle (~45%–60%)**: Moves into app architecture — navigation drawer activities with fragments, bottom navigation tabbed apps, and applying styles/themes across the app. This is where single-screen demos become multi-screen applications.
- **Late (~60%–75%)**: Extends beyond pure native UI — hybrid apps with WebView, embedding Google Maps, and handling permissions. Introduces media and communication features: audio, video, SMS, and phone calls.
- **Ending (~75%–100%)**: Consolidates through chapter exercises and a sample "book library" app that threads database, fragments, and navigation together. (Excerpts do not cover the closing pages in detail.)
【Key Takeaways】
- **Tooling first, concepts second** (Opening): The book front-loads Android Studio setup, AVD emulators, and device orientation so readers can run code before wrestling with architecture.
- **Resources are externalized by design** (Early): Strings, colors, dimensions, styles, and themes live in resource files rather than hard-coded Java — a core Android practice that pays off in localization and theming.
- **Layouts must adapt, not assume** (Early–Middle): Smallest-width qualifiers, portrait/landscape variants, and alternate drawables teach responsive design as a first-class skill, not an afterthought.
- **Java gives life to XML** (Early): Buttons and input fields are inert until `onClick` methods and imports connect them — the book emphasizes this Java–XML bridge repeatedly.
- **Persistence has two tiers** (Middle): SharedPreferences for lightweight key-value data and SQLite for structured tables, with try/catch and cursor-closing discipline stressed as good hygiene.
- **Navigation patterns define app structure** (Middle): Navigation drawers and bottom navigation with fragments are treated as templates to customize, not black boxes — the sample app evolves across chapters.
- **Permissions gate powerful features** (Late): WebView, Maps, SMS, and calls all require manifest permissions and runtime requests — a recurring practical theme.
- **Exercises drive retention** (Throughout): Each chapter ends with graded exercises of varying difficulty, making the book assessment-ready for courses.
【Reading Tips】
- **Deep-read Chapters 2–5** if you're new to Android Studio; skim only if you've built apps before, but still do the emulator setup.
- **Type the code, don't just read it** — the step-by-step screenshots and XML/Java pairing only stick through hands-on repetition.
- **Treat the sample "book library" app as a spine**: track how it grows from Chapter 10 (SQLite) through 11–12 (fragments/navigation) to see how pieces compose.
- **Use end-of-chapter exercises as checkpoints**; if you can't complete them, revisit the chapter before moving on.
- **Skim Chapter 14 (media/SMS/calls)** unless you need those features — it's the most peripheral to core app-building.
【Coverage Limits】
Excerpts are dominated by front matter, table of contents, and figure/table lists; actual chapter prose and code explanations are largely absent, so this guide maps structure and stated pedagogy rather than detailed technical content.
Excerpt 1
ones will only grow more relevant in the foreseeable future. Compiled from materials used in over a decade of teaching undergraduate and graduate students ma...
Style The Application of a Theme Design Issues Exercises 13. Hybrid Apps Introduction to WebView Embedding WebView Content within an App WebView Clien...
ile. Figure 3.5 Running app with background image. Figure 3.6 Drag an ImageView widget onto the layout. Figure 3.7 Select an image resource for the ImageView...
.10 Call in process initiated within an app. Tables Table 2.1 Android Mobile Operating System Versions Table 4.1 The Range of Specifications for Color Resour...
ive underscoring the ethical, responsible use of technology. For those more socially oriented, the impact of existing Android technology as well as that on t...
e . Retrieved January 14, 2024, from https://gs.statcounter.com/os-market-share/mobile/worldwide/ Statista . (2024). Number of smartphone users in the United...
ameworks 11 12 13 Android 4.0 Ice Cream Sandwich = merged 2.3 and 3.0 Released in 2011 Incorporated into smartphone apps Honeycomb features that were availab...
and it contains the “MainActivity” java file. The res subfolder contains a drawable subfolder, and a subfolder named layout which contains the...
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