Unfortunately, you’re a C++ programmer, or maybe a Python programmer. How are you going to get up to speed in a hurry? There are lots of Java books for beginners, telling you all about what a computer is and how it represents everything in bits. You don’t need that. At the other extreme, there are thousand-page tomes that you aren’t going to get through in a few days, if ever. You need something in-between.
This book is intended to fill that gap. It’s written for the programmer who doesn’t need to be taught how to program, just how to do it in Java—and who needs to get started in a hurry.
Java is covered from the inside out. First, all the things that go inside a class, most of which are practically identical to C++. After that, all the various and complicated kinds of classes and interfaces and how they relate to each other in large-scale programs.
Testing is essential, so (unlike most Java books) JUnit is covered in detail. Then, in case you need to go in that direction, some functional programming, a little about parallel programming, and more than enough to get you started in building GUIs (graphical user interfaces) and doing animation.
There’s a lot in this little book and, despite my best efforts, you won’t learn Java in a weekend. But it should be a good start.
Features:
✓ Circular approach allows very fast entry into Java
✓ Full description of JUnit testing
✓ Summary of functional programming in Java
✓ Introduction to synchronization and parallel processing
✓ Extensive description of building GUIs
AI Reading Assistant
Whole-book reading guide from stratified index samples; jump to passages in the text
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【One-Line Pitch】
A fast on-ramp to Java for programmers who already know how to code, covering the language from class internals to interfaces, testing, concurrency, and GUI building. Best for C++ or Python developers who need working Java quickly, not a beginner's tour of computing.
【Book Arc】
- **Opening (~0%–10%)**: Sets expectations and orientation—assumes prior programming experience, explains JDK vs. JRE setup, and introduces the "inside-out" plan: class internals first, then class relationships, then testing and advanced topics.
- **Early (~10%–35%)**: Covers the "inner language" of Java—primitives vs. objects, arrays, strings, exceptions, operators and precedence, declarations and casting, methods, overloading, scope, and statement types including loops, switch, labeled break/continue, assert, and varargs.
- **Middle (~35%–55%)**: Moves to the "outer language"—classes, constructors, fields, methods, interfaces, generics, and collections such as stacks and HashMap, with emphasis on how objects cooperate in larger programs.
- **Late (~55%–75%)**: Introduces JUnit testing in detail, including JUnit 5 assertions, testing exceptions, assumptions, and a simple test example—unusual for a short Java book.
- **Ending (~75%–100%)**: Covers functional programming in Java, synchronization and parallel processing, then GUI construction: dialogs, event-driven programs, the event dispatch thread, layout managers, components, listeners, and sample GUI code.
【Key Takeaways】
- **This is a bridge book, not a beginner's book** (Opening): It assumes you already program and focuses on Java-specific syntax, idioms, and structure, skipping computer-science fundamentals.
- **Java is taught "from the inside out"** (Early): You start with what goes inside a class—types, operators, methods, statements—most of which resemble C++, then move outward to class relationships.
- **Primitives and objects are distinct** (Early): Java has eight primitive types; everything else is an object. This distinction drives boxing, collections, and casting rules throughout the book.
- **Control flow is familiar but not identical to C++** (Early): Loops, if, and switch are covered alongside Java-only features such as assert, labeled break/continue, varargs, and enhanced switch with pattern matching (noted as a preview feature in Java 17).
- **Object-oriented design is framed as cooperating agents** (Middle): Classes define object types; interfaces list methods a class may implement; constructors and `this` disambiguation are explained with practical examples.
- **Generics and collections remove casting pain** (Middle): Genericized collections such as `Stack<String>` and `HashMap<String, Integer>` allow type-safe retrieval without manual casts, with autoboxing handling primitives.
- **JUnit testing gets full treatment** (Late): Assertions, exception testing, assumptions, and a worked example make testing a first-class topic rather than an afterthought.
- **GUI programming is event-driven** (Ending): Building a GUI means importing packages, creating containers, adding layout managers and components, and registering listeners—all running on the event dispatch thread.
【Reading Tips】
- **Skim the early syntax chapters if you know C++ or Python**, but slow down on Java-specific differences: primitives vs. objects, `equals` vs. `==`, scope rules, and switch/pattern matching.
- **Deep-read the JUnit chapter**—it is a distinguishing feature of this book and directly useful for writing testable Java code.
- **Treat the GUI chapters as a starter kit**, not a complete reference; use them to get a first window running, then consult other resources for complex interfaces.
- **Watch for version caveats**: pattern matching in switch is flagged as a preview feature in Java 17, so verify behavior against your JDK version.
- **Take away the "inside-out" mental model**: when stuck, ask whether the problem is inside a class (syntax/types) or between classes (design/interfaces).
【Coverage Limits】
The excerpts cover the book's structure, early language fundamentals, middle object-oriented material, and the testing/GUI arc, but do not provide full detail on functional programming, parallel processing, or every GUI component. Specific code examples beyond those quoted are not covered.
a special syntax for this, as in the following examples: double elevation[][]; // declaration More books: https://t.me/booksforits 24 ▪ Quick Java && (and) |...
you or someone else may “correct” this apparent problem at some later date. If the same code should be executed for one or more constants, rather than duplic...
to add an Item to this order and to remove an Item from it. • Each Customer object could have a name, a currentOrder (of type Order), an amountOwed, and so o...
method adds n to the count field; neither returns a value. The getCount method returns the current value of count. To complete the example, let’s write a pro...
f objects are compared using that object’s equals method. As noted earlier, an interface is a list of methods that a class can choose to implement. The Compa...
g name) returns the object whose printable name is name. • static EnumType[] values() returns an array of all instances of this EnumType. 5.3.7 Records A rec...
hat?"); if (yesNo == JOptionPane.YES_OPTION) { System.out.println("Action confirmed"); } 8.2.3 Input Dialog An input dialog is a modal dialog that provides a...
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