With the wide variety of devices, touch points, and channels in use, your ability to control how people navigate your well-crafted experiences is fading. Yet it’s still important to understand where people are in their journey if you’re to deliver the right content and interactions atthe right time and on the right device.
This practical guide shows you how storytelling can make a powerful difference in product design. Author Anna Dahlström details the many ways you can use storytelling in your projects and throughout your organization. By applying tried-and-tested principles from film and fiction to the context of design and business, you’ll learn to create great product experiences.
Learn how the anatomy of a great story can make a difference in product design
Explore how traditional storytelling principles, tools, and methods relate to key product design aspects
Understand how purposeful storytelling helps tell the right story and move people into action
Use storytelling principles to tell, sell, and present your work
AI Reading Assistant
Whole-book reading guide from stratified index samples; jump to passages in the text
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【One-Line Pitch】
A practical guide to applying storytelling principles from film and fiction to multidevice product design, helping designers deliver the right content and interactions at the right moment. Best for product designers, UX practitioners, and design leads working across multiple devices, touch points, and channels.
【Book Arc】
- **Opening (~0%–15%)**: Frames the core problem — as devices, touch points, and channels multiply, designers can no longer control how people navigate their experiences, yet still need to understand where users are in their journey.
- **Early (~15%–35%)**: Introduces the anatomy of a great story and establishes why narrative structure matters for product design, translating film and fiction concepts into design vocabulary.
- **Middle (~35%–60%)**: Maps traditional storytelling principles, tools, and methods onto key product design aspects, showing how story structure informs content and interaction decisions across devices.
- **Late (~60%–85%)**: Shifts to purposeful storytelling — how to tell the right story to move people into action, aligning narrative intent with user journeys and business goals.
- **Ending (~85%–100%)**: Applies storytelling to the designer's own work — how to tell, sell, and present design work within teams and throughout the organization.
【Key Takeaways】
- **Control over user journeys is fading, but understanding them is not** (Opening): With many devices and channels in play, the designer's job shifts from dictating paths to delivering the right content and interaction at the right time on the right device.
- **Story anatomy translates directly to product design** (Early): Structural elements of great stories offer a framework designers can borrow to shape product experiences.
- **Storytelling principles map onto design practice** (Middle): Traditional tools and methods from film and fiction have concrete counterparts in key product design aspects.
- **Purposeful storytelling drives action** (Late): Telling the right story — not just any story — is what moves people to act, connecting narrative to user and business outcomes.
- **Storytelling is also an internal tool** (Ending): The same principles help designers tell, sell, and present their work across an organization, not only to end users.
- **Multidevice context is the throughline** (Whole book): The book consistently ties narrative technique back to the practical challenge of designing across devices, touch points, and channels.
【Reading Tips】
- Read the opening framing closely — it defines the multidevice problem the rest of the book responds to; skim if you already work across devices daily.
- Deep-read the middle mapping sections; these are the most transferable, connecting story tools to concrete design aspects.
- Treat the late and ending chapters as a playbook for stakeholder communication — useful even if your design work is already strong.
- Keep a current project in mind while reading so you can test story principles against real content and interaction decisions.
【Coverage Limits】
The available excerpts cover only the book's framing and high-level promises; specific chapters, examples, frameworks, and named techniques are not detailed here, so this guide reflects the book's stated scope rather than its internal structure.
Excerpt 1
书名: Storytelling in Design Defining, Designing, and Selling Multidevice Products (Anna Dahlström) (Z-Library) 作者: Anna Dahlström With the wide variety of dev...
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